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Complete Reference

Craps rules — the complete rule set.

Every rule in craps comes down to one loop: a come-out roll, a point, and a race between that point and a 7. Learn the loop and every payout slots into place. This is the full reference — phases, payouts, odds limits, and etiquette — in plain English.

1 · The core loop

Everything else is a side bet on this

A craps round is a state machine with exactly two states. It always starts in the come-out state. A roll either resolves the round immediately or sets a point and moves to the second state, where the shooter rolls until the point repeats (Pass wins) or a 7 appears (Pass loses). Then it resets. That is the entire game. New to it? Start with the how-to-play craps overview.

2 · Come-out roll rules

The first roll of every round

The shooter must throw both dice so they hit the far wall. On the come-out roll:

7 or 11 ("a natural") → Pass Line wins even money. Don't Pass loses. Round ends, new come-out.
2 or 3 ("craps") → Pass Line loses. Don't Pass wins even money.
12 ("craps") → Pass Line loses. Don't Pass pushes (tie — this single rule is the house's edge on Don't Pass).
4, 5, 6, 8, 9, or 10 → that number becomes the point; the puck flips ON.

Only Pass / Don't Pass and a few one-roll props are live on the come-out. Place bets are typically "off" unless you ask otherwise.

3 · Point phase rules

The race: point vs. 7

With a point established, the shooter keeps rolling. Now:

The point repeats → Pass Line wins even money; free odds win at true odds; Don't Pass loses.
A 7 rolls first ("seven-out") → Pass Line and odds lose; Don't Pass and its odds win; the dice pass to the next shooter.
Any other number → the line bet rides; Place / Come bets may resolve.

A point that wins is also called "making the point" — the same shooter keeps the dice and a fresh come-out begins. A Come bet made during this phase runs its own private come-out on the very next roll.

4 · Full payout table

What every bet pays, and its house edge

Standard fair-2d6 payouts. The house edge is the long-run share of every wagered dollar the house keeps — the single number that should decide whether a bet is worth making.

BetPaysHouse edgeVerdict
Pass Line / Come1 : 11.41%Smart
Don't Pass / Don't Come1 : 11.36%Smart
Free Odds — point 4/102 : 10.00%Elite
Free Odds — point 5/93 : 20.00%Elite
Free Odds — point 6/86 : 50.00%Elite
Place 6 / Place 87 : 61.52%Smart
Place 5 / Place 97 : 54.00%Marginal
Place 4 / Place 109 : 56.67%Marginal
Field (2 pays 2:1, 12 pays 3:1)1 : 1 / 2 : 1 / 3 : 12.78%Skip
Hard 6 / Hard 89 : 19.09%Skip
Hard 4 / Hard 107 : 111.1%Skip
Any 74 : 116.7%Worst bet
The top six rows are the entire smart game. Free odds is the only 0% bet — see exactly why in the odds bet guide, and why the bottom four are traps in Field & prop bets.

5 · The 3-4-5× odds rule

How much free odds you're allowed to take

Free odds is capped by a table limit. The near-universal modern standard is 3-4-5×:

• Point 4 or 10 → up to your line bet in odds
• Point 5 or 9 → up to
• Point 6 or 8 → up to

It looks arbitrary but it's elegant: those multipliers are chosen so the maximum odds win is always exactly 7× your line bet, whatever the point — which keeps dealer payout math simple. Always take the maximum; the full reasoning and blended-edge numbers are in the odds bet guide.

6 · Table etiquette

The unwritten rules
  • Handle the dice with one hand and throw so they hit the back wall — both are anti-cheat conventions.
  • Don't say "seven" out loud during the point phase. It's superstition, but the table takes it seriously.
  • Keep your hands clear of the table area when the shooter is about to throw.
  • Put cash down, not into a dealer's hand, and let the dealer place center-table prop bets for you.
  • None of this affects the math — but it's how you avoid being the person the table groans at. (Online, none of it applies; the software runs every role.)

7 · FAQ

Common rules questions
What are the basic rules of craps?
A round starts with a come-out roll. 7 or 11 wins the Pass Line; 2, 3 or 12 loses it; any other number becomes the point. The shooter then rolls until the point repeats (Pass wins) or a 7 appears first ("seven-out", Pass loses). Then it resets.
What is the 3-4-5× odds rule?
The standard free-odds cap: back a point of 4/10 with up to 3× your line bet, 5/9 with up to 4×, 6/8 with up to 5×. It's set so the max odds win is always a flat 7× the line bet.
What does "seven-out" mean?
Rolling a 7 after a point is set but before repeating it. The Pass Line and its odds lose, the round ends, and the dice pass to the next shooter.
Does the come-out roll affect Place bets?
By default Place bets are "off" (inactive) on the come-out roll unless you tell the dealer to keep them "working." Online, the game state makes this explicit.
Where can I see the rules in action?
Play a free round on LiveRoll — the rules above run exactly, except the dice come from live MLB pitches instead of an RNG. Prefer a plain trainer? Crapsdojo is a no-stakes practice table.

Rules learned. Now run a real round.

You know the loop, the payouts and the odds rule. The fastest way to make it stick is to play one. On LiveRoll craps is free, no signup, no real money — and every roll is driven by a live MLB pitch, not an RNG.

Play LiveRoll Craps — Free →
Want a plain practice table first? Practice free at Crapsdojo →
No real-money wagering · 18+ · Standard fair-2d6 rules; live engine uses the same bet structure.